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submitted by lifebane on Aug 28th, 2008
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GENERAL
Basic Riding Skill price changed to 25s. Advanced Riding Skill changed to 50g. /guild should now always work after zoning. Assassin Epic Tier 3 chest piece no longer hides arm pieces, and texture clipping on shoulders has been fixed. COMBAT
Cannot charge a player/npc that is already charging someone else. The charge gameaction will now check if you are already charging, and will not start another charge until the...
submitted by lifebane on Aug 7th, 2008
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As announced, today's update is a small maintenance that fixes some issues. The update which is currently available on the test server needs some more testing and is planned to be ready for the live servers soon.
The update today includes the following:
Resolved several issues with the Arena access quest, hopefully it should work correctly this time, and this time we really mean it! (or poor Aquilus might meet with a very unfortunate end if he insists on being so...
submitted by lifebane on Jul 31st, 2008
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CLASSES
All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.
Priest Archetype
Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained.
Assassin
Combos granted by feats should now deal significantly more damage than before.
Dark Templar
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submitted by lifebane on Jul 23rd, 2008
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Greetings fellow Hyborians. Today the gods at Funcom have chosen to grace us with another patch, a surprisingly small one yet potentially important one. You will see for yourself but the big change of note is that the memory leak problem has been tackled and is supposed to have been dramatically reduced. Judge it for yourself once you get back in game! See you in Age of Conan!
"Today's update is aimed at helping address some of the memory leak issues...
submitted by lifebane on Jul 17th, 2008
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Player Character
* Dead team members will now get quest kill credit if they are within range.
* You now only prohibited from entering stealth mode if team members are in combat nearby.
* All your team members and their pets will now get the fatality buff when a team member performs a fatality.
* The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
* Mesh effects during...